• THE CHALLENGE
    Goal setting was treated as a one-time, compliance-driven task, leading to low engagement, unclear expectations, and weak alignment with organizational priorities.

    THE INNOVATION
    Developed an accessible microlearning experience that reframes goal setting as an ongoing, collaborative process integrated within the UF Engaged performance cycle.

    MY ROLE
    Instructional Designer & Learning Experience Developer

    • Designed full microlearning experience (Storyline 360)

    • Created introduction video (Camtasia)

    • Developed scenario-based interactions

    • Applied accessibility and UX principles

    • Collaborated with stakeholders for alignmen

  • Challenge:
    Managers needed more than information — they needed guidance on how to apply goal-setting practices in real conversations.

    Solution:
    Designed an interactive experience combining video, scenarios, and guided decision-making.

    Key Learning Components

    • Introduction Video: Frames goal setting as a continuous process

    • Scenario-Based Interactions: Simulated manager-employee conversations

    • Guided Decision Points: Reinforces best practices through choices

    • Microlearning Structure: Short, focused modules for quick application

  • Approach:
    Designed around real manager workflows and decision-making needs.

    Methods:

    • Stakeholder-informed design (HR + UF Engaged teams)

    • Scenario-based learning grounded in real conversations

    • Iterative refinement for clarity and usability

  • Design Focus:
    Clarity, engagement, and real-world application.

    Key Elements:

    • Interactive scenarios with meaningful choices

    • Clear progression from concept → application

    • Minimal text with strong visual guidance

    • Structured flow to reduce cognitive load

  • Accessibility Strategy:

    • Closed captions for video content

    • WCAG-informed design (contrast, readability)

    • Multiple modes of engagement (video, interaction, text)

    • Clear navigation and consistent layout

    Tools:
    Storyline 360 • Camtasia • UX Design • Accessibility (WCAG)

  • Design Innovation:

    • Reframed goal setting as a behavioral process, not a task

    • Embedded learning within realistic scenarios

    • Designed for just-in-time performance support

    Application:
    Aligned with UF Engaged timelines and real manager responsibilities

    • Improved clarity and consistency in goal-setting practices

    • Increased engagement through interactive scenarios

    • Strengthened alignment between employee and organizational goals

    • Created a scalable microlearning solution for manager development

Designed an accessible microlearning experience that helps managers co-create aligned, meaningful goals through real-world performance conversations.

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Technology Enhanced Learning Environments